Putt-Putt Computer Games
Putt-Putt Full-Length, Full-Featured CD-Rom Games
Putt-Putt Travels Through Time - Putt-Putt and Pep are back, or at least they were until Pep slipped into Mr. Firebird's washing/time machine, taking Putt-Putt's history report away with him. Figuring his teacher will never buy the truth, Putt-Putt dives after his homework and his friend into a time-travel adventure. Dinosaurs, castles, and singing horses await Putt-Putt as he travels to the prehistoric age, the Old West, medieval times, and the future. You must help Putt-Putt solve riddles and aid inhabitants with everyday problems such as bridge building and rusty engine repair in order to return the pair of pals to the present day--and maybe even get Putt-Putt's homework in on time.
- Encourage strategic thinking and cognitive development
- Develop logical-thinking and problem-solving skills
- Practice listening skills and decision-making strategies
- Increase deductive and inductive reasoning
- Better your sequencing and memory skills
Putt-Putt Saves The Zoo - Today's the grand opening of the Cartown Zoo, and there's still so much to do: zoo chow is running low, and all the baby animals are missing. Putt-Putt and Pep need your child's help to reunite the little ones with their parents before Outback Al can open the gates. Along the way, they'll swing across alligator-infested rivers, play ice hockey with a polar bear, build a bridge out of icebergs, bop with dancing penguins, and enjoy other adventures. This zoo is full of loyal friends and captivating challenges that are sure to run wild through your child's imagination.
- Putt-Putt and Pep need your child's help at the zoo
- The zoo is full of loyal friends and captivating challenges
- Encourages strategic thinking and cognitive development
- Develops logical thinking and problem-solving skills
Putt-Putt Enters The Race - Putt-Putt and Pep are ready to take your kids on the ride of their lives! Today's the big day as our curious little convertible prepares for the Cartown 500. Redline Rick is eager to start the race, but Putt-Putt and Pep need a few items before they are ready to roll. Kids join in the adventure as they explore brand-new Cartown locations like Torvil Tractor's farm and Rover's Rocket Drive-in, looking for a safety helmet for Pep. Old friends like Smokey the Fire Engine and Outback Al help Putt-Putt get to the track in time for the big race. As the grand finale, kids hop behind the wheel for the first time ever as they race their favorite purple car toward the checkered flag at the Cartown Speedway! Encourage strategic thinking and cognitive development.
- Develop logical-thinking and problem-solving skills
- Practice listening skills and decision-making strategies
- Increase deductive and inductive reasoning
- Improve sequencing and memory skills