Toysit

XaviX

Audio video interactive virtual sports system in which physical movements are relayed to the television screen

XaviXEreka Ventrini and Katrina Campins from The Apprentice play XaviX.

In 2004, an audio video interactive system promised to merge the line between reality and imagination. The first-of-its-kind technology that puts players right into the action as their movements are translated onto the television screen.

The products add a new dimension to home video games with interactive sports accessories that have the realistic feel and functionality of actual baseball bats, balls, tennis rackets and bowling balls.

The innovative XaviX system features a XaviX Port that plugs into a television and is used with individual system cartridges and accompanying player equipment.

The XaviX high-speed multiprocessor chip is the heart of the system, but unlike most audio video interactive systems, the XaviX chip is located in the system cartridge. When a player swings the XaviX Baseball bat, infra-red sensor technology in the XaviXPORT sees the movement, relays it to a XaviX multiprocessor chip that calculates the speed, location and direction of the swing, and lets the ball fly. The same technology and action apply to XaviX Tennis, while XaviX Bowling uses an image sensor camera, allowing the participant to swing a tennis racket, throw a baseball and roll a bowling ball with the feel of the real sport.

"The XaviX technology gets people of all ages off their couches and into the game," said Mr. Katsuya Nakagawa, CEO, president and one of the original founders of SSD. "Our goal was to invent something that would take electronic entertainment to a new level of interactivity that is fun, healthy and social."

The bonus that comes with housing the technology in the cartridge and not the XaviXPORT is that the console won't need upgrading as new applications are developed; each new product in the lineup will contain the latest content right in the cartridge.

XaviX technology combines audio, visual and interactivity to create a world that merges imagination and reality. Future applications will be a part of the four product lines: games, home, education, and entertainment.