From the Toysit archive
Connect 4x4
Read both grids, recognize a weaving four-in-a-row and decide when to use a blocker in the multi-player Connect 4x4 game.

The play at a glance
A straight line can use both faces
Connect 4x4 adds a second grid and more opponents to the familiar four-in-a-row idea. A line can stay on one face or weave between the two, so looking only at the side nearest you can miss a developing threat.
Before dropping a piece, check where it will land and what the other colors can do next. A useful move may complete your line, interrupt someone else’s, or change the support available for a later piece.
Read the line from both sides
Hasbro’s rules allow four matching checkers horizontally, vertically or diagonally, on one face or weaving between faces. The line stays straight when viewed through the grid; moving from front to back does not permit a bent path around an interruption.
Use the manufacturer’s diagrams to see the distinction. Figure 1 shows a horizontal weaving line; Figure 2 shows a vertical weaving line; Figure 3 shows a diagonal. Trace each position in order rather than counting any four nearby pieces of the same color.
For an untimed learning activity, pause after a move and ask another player to show the same possible line from the opposite side. This is a discussion variation, not a change to the winning rule. It can reveal when two people have been looking at different layers.
Know what the blocker changes
Each color has seventeen checkers and two blockers. A turn places one checker or one blocker. The blocker spans both layers, so it can obstruct both faces in a single move; the instructions explicitly allow empty spaces to remain beneath it.
That makes a blocker different from two ordinary turns. Before using one, look at both faces to see which routes it closes and what it leaves open. Saving it for a later threat is a choice; there is no guarantee that the next player will leave the same position available.
Do not force a piece into the frame. Use the setup and loading diagrams for a matching 14714 set, with the lower slide secured before play.
A before-you-drop checklist
- Find the landing place
- Follow the chosen slot downward and inspect the support already beneath it.
- Look for your fourth
- Check horizontal, vertical and diagonal possibilities on both faces.
- Check every other color
- Look for an immediate threat from each opponent, not only the person beside you.
- Consider the next support
- Ask whether the new piece would make a useful landing place for another color.
In a game with several opponents, a helpful block against one color can leave another player’s line untouched. Say which threat you are addressing during a teaching round, then compare that intention with what the move actually changed.
Reset after the whole position is settled
The first completed line wins. If the checkers run out with no winning line, the instructions call it a tie. To clear the grid afterward, the lower slide releases the pieces into the base; restore it before the next game.
Before clearing a teaching position, let everyone identify the winning line. Then sort the pieces by color and distinguish the blockers from ordinary checkers. Keep each color’s pieces together so the next session begins with the intended inventory.
Choose the pace before starting. A quiet observation round and a competitive game can use the same equipment while inviting different conversations. Neither requires claims about improved intelligence or guaranteed strategic ability.
The historical record
Original Toysit coverage
The original 4x4 product paragraph and full generic Connect Four essay remain below. The essay’s two-player description is not the complete rule set for this double-grid edition.
Four-by-four double grid four-player game
A four-in-a-row game for four players. The grid and the number of players is doubled for more challenge and fun. Take turns dropping a checker into the grid to create a line of four checkers horizontally, vertically, or diagonally, just like the original Connect 4. The double-sided grid allows you to make a line on either side, or by weaving through from one side to the other.
Connect Four, with its familiar grid and brightly colored discs, has long been a cherished game for players of all ages. At its core, the game combines simplicity with deep strategic depth. Here's what makes Connect Four so delightful:
- Easy to Understand: The rules are simple—two players take turns dropping colored discs into a vertical grid, each trying to connect four of their own discs vertically, horizontally, or diagonally before the other player. This straightforward objective makes the game accessible and easy to pick up for newcomers.
- Strategic Depth: While it's easy to grasp the basics, there's a wealth of strategy beneath the surface. Players must constantly be on the lookout, balancing their moves between offensive tactics and defensive blocks, predicting the opponent's next move, and setting up traps.
- Quick Rounds: Games are generally quick, making it perfect for a brief diversion or a short competitive burst. It also means players can engage in multiple rounds, allowing for rematches and chances to refine their strategy.
- Social Interaction: Connect Four is inherently a social game, encouraging face-to-face interaction. The direct competition fuels friendly banter, laughter, and the occasional dramatic moment of victory or defeat.
- Tangible Experience: Physically dropping the discs into the grid and hearing the satisfying "clink" as they fall into place adds a tactile and auditory pleasure to the gameplay.
Connect Four manages to blend simplicity with intricate strategy, providing endless entertainment. Its timeless charm makes it a game that can be enjoyed again and again, whether as a quick diversion or a heated battle of wits.
Sources and editorial notes
Reviewed October 16, 2026 using Hasbro’s 14714 product record and three-page instruction PDF. The double grid, folding base, four colors and blocker pieces correspond to the original photograph. All three pages were visually inspected, including the horizontal, vertical and diagonal examples and the blocker diagram. The manual describes two to four players. No physical grid or game was tested; the inspection checklist is editorial.
- Hasbro: Connect 4x4, 14714 — Manufacturer record identifying the double grid and checker/blocker inventory.
- Hasbro: Connect 4x4 instructions (PDF) — Three-page sheet; weaving-line and blocker diagrams are on PDF page 3.
Images and descriptions are retained as historical material. How Toysit covers toys.
Created for Toysit by Tabbloza — the artwork in our header.
