From the Toysit archive

Nerf Cosmic Keep Away

Nerf Cosmic Keep Away pairs a talking black-and-yellow ball with colored hand bands, plus an original color-route postcard game.

Historical toy profileContext reviewed
Nerf Cosmic Keep Away black-and-yellow ball in green packaging beside six colored hand bands.
Original Nerf Cosmic Keep Away image from Toysit’s earlier coverage.

The play at a glance

A passing game with a voice of its own

The black ball wears broad yellow curves that look like rays spreading around its surface. Six bright hand bands sit beside it in the green package. Imagine the group choosing colors, passing the ball around and hearing those colors announced back: the ball becomes a small, talkative host for the game.

Colors become players and teams

Players wear their chosen hand bands and pass the ball to sign in. The ball announces the colors, then uses them to organize play. In Team Countdown, four or more players form two teams and try to complete the required passes. Equal teams aim for 20; the smaller of two unequal teams aims for 15.

The two middle-player games take three or more players. Monkey in the Middle counts successful passing before an interception or timeout. In the one-minute version, players take turns intercepting, with the shortest time in the middle winning. The sheet marks ages seven and up and calls for dry play away from water.

Make color-route postcards

Let the electronic ball rest while you create a traveling story. On a postcard-sized sheet, draw a ring of the players’ chosen colors. Add a line that visits each color once, like a route connecting towns on a map.

Give the first town an unusual parcel: perhaps a tiny birthday cake for a dragon or a letter that can only be read by moonlight. Following the drawn route, gently pass an ordinary soft ball from player to player. Each person adds a word or short sentence about the parcel’s journey. A seated circle works well for this storytelling version.

On the back of the postcard, draw the place where the parcel arrives. Then make a second card with a different route and let another color begin. This is a companion activity invented for Toysit; the paper route supplies its own rules.

Keep a collection of journeys

A stack of these postcards can become a little atlas of passing stories. One route might wind through a forest, another through a space station. The colored bands in the original set provide the visual spark, while the imaginary towns and travelers come from the group.

The historical record

Original Toysit coverage

The complete earlier product account and commentary are preserved below as historical coverage.

Cosmic nerf keepaway game knows your throws and keeps your score

Electronic talking ball gives commands for fast-action keep-away excitement. Three modes of play. Slide on one of the colored hand bands and choose one of the 3 games. Game 1 is Team Countdown. Complete twenty passes by keeping the ball away from the other team. Game 2 is Classic Keep Away. Make the most passes before a player in the middle intercepts the ball. Game 3 is One-Minute Keep Away. How long can you pass the ball before it gets intercepted?

Some Nerf dart systems are designed with movie tie-ins, featuring blasters inspired by popular characters from franchises like Star Wars, Marvel, and more. These collaborations add a layer of nostalgia and excitement for fans of these series.

Sources and editorial notes

The complete two-page Hasbro 40484-I sheet, ©2007, was downloaded from the FCC-document mirror and visually inspected, including hand-band placement and battery diagrams. It resolves the game-section confusion found in another web transcription. The cover says two to six players, while its listed games require at least three or four as described here. The archive’s movie-franchise paragraph concerns other Nerf products. The postcard activity is original; no physical testing was performed.

Images and descriptions are retained as historical material. How Toysit covers toys.

Created for Toysit by Tabbloza — the artwork in our header.