Simon Square Game
Classic electronic sequencing challenge
Simon says, Would you like to play a game? Or seven? With Simon 2, the next generation of the classic electronic sequencing game, players can play the traditional Simon challenges against the machine or they can turn over the unit for head-to-head play with a human opponent. All seven games are variations on the ingenious original: an ever-increasing sequence of signals, denoted by the flashing and beeping colored buttons, must be repeated by alternating opponents. Complete with nonscuff rubber feet, and powered by three AA batteries, Simon 2 features adjustable skill levels on most of the games (a sequence of as few as eight or as many as 31, for example). Players who desire a dash of recall and replication with their reflex action will enjoy getting Simon, too.
The Simon electronic game is a classic memory and sequencing game that debuted in the late 1970s, created by Ralph H. Baer and Howard J. Morrison. The game features four large, colored buttons—usually red, blue, yellow, and green—each associated with its own unique musical tone. The game lights up these buttons in a random sequence, and the player's task is to remember and repeat the sequence by pressing the buttons in the correct order. As the player successfully replicates sequences, they become increasingly complex and faster, challenging the player's memory and hand-eye coordination. Simon gained immense popularity for its simplicity yet addictive gameplay, and it has seen various versions and adaptations, including smartphone apps and more complex variants. The game is not only entertaining but also offers cognitive benefits, aiding in the improvement of memory skills and attention span.