From the Toysit archive

MySims SkyHeroes — Custom Aircraft Adventures

Explore the colorful aircraft and customization ideas of MySims SkyHeroes, then draw a cloud-courier plane and three imaginative delivery stops.

Historical toy profileContext reviewed
MySims SkyHeroes artwork with an orange-haired pilot in sunglasses, a silver plane with a green nose and other aircraft.
MySims SkyHeroes artwork retained from Toysit’s earlier coverage.

The play at a glance

A pilot, a plane and a sky full of stories

An orange-haired pilot peers over the nose of a silver-and-green aircraft in the SkyHeroes illustration. Other craft sweep through the scene behind him. MySims brings its little character style into an aerial adventure, pairing flying missions with a hangar-like opportunity to change a plane’s look and equipment.

Give an aircraft a character

EA’s launch account describes changing wings, engines and paint as the adventure progresses. The pilot also has appearance choices. Together, those ideas invite a player to think about a plane as a recognizable story companion: a silhouette, a color scheme and a pilot who belongs with it.

The launch story begins with a stranded pilot joining other aviators against Morcubus. Its racing and aerial-combat missions provide a setting for the aircraft choices. The console ESRB account describes brightly colored locations, including islands and construction areas. Detailed features vary by edition; the sources below identify the scope of the records used here.

Try this: a cloud-courier design hangar

Draw an imaginary delivery plane from the side and from above. Give it a badge and one clearly marked cargo space. Perhaps it carries tiny library books, birthday banners or a replacement bell for a cloud-top village.

Make a map with three floating islands. At each stop, draw a landing sign and write a welcome message. One island might use musical notes on its sign; another might greet every visitor with a different-colored flag.

Trace the route with a finger, then tell the story from the pilot’s point of view. Change the plane’s paint pattern for a second journey and explain what inspired the new design. This original Toysit paper activity imagines a courier mission; its deliveries and islands are supplied by the players.

The historical record

Original Toysit coverage

The complete earlier product account and commentary are preserved below as historical coverage.

Video game for multiple platforms

My Sims characters are brought to a new level in this adventure video game that features fast paced flying adventures. Customize your aircraft to give you an edge in flight. Wing upgrades provide for more advanced maneuvers. The engine can be tuned to provide speed boosts. It is also possible to employ camouflage to hide from the enemy.

The Sims is a life simulation video game series developed by Maxis and published by Electronic Arts. First launched in 2000, the franchise has become one of the best-selling video game series of all time. It allows players to create and control characters, known as "Sims," as they navigate various aspects of life, such as building homes, forming relationships, and pursuing careers. Gameplay involves managing Sims' physical and emotional needs to help them achieve short and long-term objectives. The franchise has expanded to include numerous expansions, sequels, and spin-offs, adding layers of complexity like pets, supernatural beings, and various careers. The Sims has been lauded for its open-ended gameplay and its empowerment of player creativity, allowing for an almost endless array of life scenarios, architectural designs, and personal stories. The Sims also stands out for its cultural impact; it's been analyzed for what it teaches about social interaction, psychology, and even urban planning.

Sources and editorial notes

The cropped image establishes the game but no platform. This profile uses EA’s September 28, 2010 launch announcement and the console ESRB record; full matching platform manuals were not recovered, so exact controls and cross-platform feature equivalence remain unverified. Both pages of the EA announcement were reviewed visually and as text. EA lists Wii and DS online-service shutdown on June 30, 2014; that notice does not establish the status of every other edition. The retained Sims essay concerns the broader franchise. No play or performance testing was performed.

Images and descriptions are retained as historical material. How Toysit covers toys.

Created for Toysit by Tabbloza — the artwork in our header.