From the Toysit archive

POX Wireless Electronic Game

Green, red and blue POX handhelds introduce customizable screen creatures, with an original foldout field guide for their imagined lives.

Historical toy profileFirst published Context reviewed
Green POX handheld with a central screen, a white directional control on the left and buttons on the right.
Original Pox Wireless Electronic Game image from Toysit’s earlier coverage.

The play at a glance

A creature collection in a little colored case

The green, red and blue handhelds share a compact, sculpted shape, with a screen between the controls. The earlier Toysit account names their species Cycro, Spino and Plasmo. Imagine each case as a small observation station, ready to introduce the creature you have assembled inside its game.

Build a creature, then follow its adventure

The manufacturer’s instruction text describes choosing a head, body and tail to make a creature called an Infector. Solo exploration supplies further parts, while local wireless play brings other POX units into the game. The combination of collecting and assembling gives each creature a small history of choices.

The three colors suggest different characters for a paper story. You might picture the green visitor as a quick scout, the red one as a strong gatekeeper and the blue one as a clever disguise-maker, drawing on the themes in the historical account.

Red POX handheld with a small screen and white controls.
Original red Spino image.
Blue POX handheld with a small screen and white controls.
Original blue Plasmo image.

Make a creature field-guide foldout

Fold a sheet into three panels. Sketch a creature you have seen or assembled in the game, giving its head, body and tail a place across the foldout. Record one visible feature in each panel before adding an invented habitat beneath it.

Perhaps the head peers from a reed bed, the body rests beside a stone arch and the tail leaves a curious track. Give the creature a field-guide nickname and write a short “sighting” that is clearly part of your story. A companion can add a pretend explorer’s question in the margin.

Open the sheet to reveal the whole creature, then fold it so only one part shows. Invite your companion to imagine the rest before revealing your drawing. This paper activity can accompany solo play; any wireless session should involve willing players following their units’ matching instructions.

The historical record

Original Toysit coverage

The complete earlier product account and commentary are preserved below as historical coverage.

Wireless network combat with Cycro, Spino, and Plasmo

With the Pox Electronic Game, players build customized POX tools, starting solo to perfect skills and then engaging in wireless network combat against challengers--both known and unknown. You can silently battle other POX units up to 30 feet away to earn points, capture attributes from competitors, and gain strength... if you win! Collect all three species: Plasmo (blue), Cycro (green), and Spino (red)--each with unique attributes. POX is a one-player game for kids ages 8 years and older.

Pox Cycro Powers of Speed: Green

Pox Spino Powers of Strength: Red

Pox Plasmo Powers of Deception: Blue

Sources and editorial notes

All three original images and the complete January 2, 2004 account are retained. Hasbro-authored instruction text reproduced by Manualzz supports the creature-building and solo/multiplayer distinction. The relevant booklet sections were read through the web reader; direct retrieval returned HTTP 403, and the original diagrams and separate Quick Start sheet were not independently inspected. The old 30-foot range is a manufacturer-era claim, not a measurement here. The field guide is an original Toysit idea; no physical testing was performed.

Images and descriptions are retained as historical material. How Toysit covers toys.

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