From the Toysit archive

Pretty Pretty Princess Jewelry Game

Pretty Pretty Princess combines a jewelry box, spinner and shared crown with an original royal-invitation drawing activity.

Historical game profileContext reviewed
Small illustrated Pretty Pretty Princess box beside a turquoise jewelry case, gameboard and crown.
Original product image retained from Toysit’s earlier coverage.

The play at a glance

A jewelry box at the center of the game

A turquoise jewelry case and a little crown sit beside the illustrated Pretty Pretty Princess box in the original photograph. The case is part of the occasion: players gather matching costume jewelry as their pawns travel around the board, while the crown can change hands. It is a dressing-up game with a visible collection taking shape at each player’s place.

Build a color set, then watch the crown

In the reviewed rules, a spinner sets the number of spaces a pawn moves clockwise. A jewelry space invites the player to take the pictured kind of jewelry in their chosen color. Earrings are collected one at a time, so the pair gradually joins the ring, bracelet and necklace.

The single crown adds a changing focus to the table: the appropriate space can move it from the box or from another player. The black ring is another shared piece, and a player holding it must get rid of it before winning. A complete color set and the crown make the winning combination.

The older guide is marked for ages five and up and warns about small parts. Its decorative jewel stickers belong on the box and crown. The paper activity below offers a separate way to imagine a royal wardrobe.

Make a royal invitation wardrobe

Draw a necklace, bracelet, ring, pair of earrings and crown on a sheet of paper. Choose a color for each drawing and invent a host who would wear the whole outfit. Perhaps the host welcomes cloud gardeners to a sky festival, or opens a palace library for visiting animals.

Give one piece a story detail. A bracelet might show tiny watering cans for the gardeners; a crown could have book-shaped points for the librarian. Let each player draw a different symbol and explain the job it represents.

Fold another sheet into an invitation. On the front, repeat one wardrobe symbol. Inside, draw the place, the guests and something they will do together. A player can dictate the invitation, write it or tell its story through pictures.

Welcome a guest with a new job

Invent a visitor who brings something useful: a gardener with a rain-cloud map, a musician with a songbook or a baker carrying a picture of a cake. Draw one new accessory for that visitor and add them to the invitation scene.

Arrange the drawings as a little welcome gallery. Take turns introducing a character and describing one kind thing they will do at the celebration. This is a separate Toysit storytelling activity; the boxed game’s rules remain linked below.

The historical record

Original Toysit coverage

The complete earlier coverage follows. Its promotional language, broad learning claims and generic game commentary remain historical material; the researched qualifications appear in Sources.

Players move their pieces around the game board collecting plastic costume jewelry, such as rings, earrings, necklaces, and bracelets.

There's a charming simplicity in this game for little ones who dream of being a princess. Players move their pieces around the game board collecting plastic costume jewelry, such as rings, earrings, necklaces, and bracelets. The winner of the game is the one who collects the crown and all the jewels that match their playing color. That player is the princess who now turns over the spinner to reveal a mirror into which she can gaze at her royal self. Game play includes the dreaded black ring, which no one wants but someone might get. Sticky jewels are included to decorate the jewelry box and the crown. For young children with royal fantasies, Pretty Pretty Princess is pretty pretty good. The first one to get a full set of princess jewelry and the crown wins. Pretty Pretty Princess is an easy-to-play game for two to four children who like to dress up. Each player picks a colored piece in pink, green, blue, or purple and takes a turn spinning the wheel on the jewelry box to advance around the circular game board. Each space on the board guides the player to pick a piece of jewelry that matches the color of his or her playing piece, or to put one back in the jewelry box. The goal is to be decked out in full princess regalia. There is only one crown, and it can also be picked from the jewelry box or off the royal brow of some other would-be princess. Aspiring sovereigns should beware the black ring--you definitely don't want to be stuck with it at the end of the game. The game includes plastic bracelets, necklaces, rings, earrings, a crown, and a jewelry box with a spinner and a mirror. There are jewel stickers to decorate the jewelry box and the crown (but the stickers should not be put on skin or clothing). The object of the game is to be the first to gather a ring, bracelet, necklace, two clip-on earrings and the crown in your color. Players spin the durable plastic spinner and move the appropriate number of spaces. Each space has a word and the picture tells the player what to do...plus a put one back or select any piece space. This game is easy to learn and play. Players will be working on fine motor skills, turn taking, appropriate social behavior, counting, following rules, and directions, and color matching

A jewelry game that involves players moving their pieces around a board to collect various types of jewelry like rings, earrings, necklaces, and bracelets offers a delightful blend of strategy and imagination. Such a game not only invokes the excitement of a treasure hunt but also allows players to immerse themselves in a world of sparkling fantasy. The act of collecting these miniaturized, game-board versions of luxurious items offers a unique form of satisfaction, echoing the thrill of acquiring real jewelry. Adding a strategic element to the mix, such as planning optimal routes or competing with other players, can make the game even more engaging. Moreover, this type of game often sparks social interaction and conversation, making it an excellent choice for parties or family gatherings. Overall, a jewelry-based board game combines the allure of precious items with the fun of gameplay, resulting in a captivating experience for players of all ages.

Sources and editorial notes

Hasbro’s older 04250 sheet was reviewed in full and matches the jewelry-box, spinner/mirror and shared-crown format described here. The tiny original image does not establish every package revision. The rules call for clockwise movement; the later historical essay’s optimal-route discussion is generic. The crown is shared, while the necklace, bracelet, ring and earrings match a player’s color. The original wording about a crown in that color and its broad developmental claims remain historical, not newly verified findings. Current Disney-branded and other later editions were not substituted. The companion activity is original to Toysit. No physical game or electronic playback was tested.

Images and descriptions are retained as historical material. How Toysit covers toys.

Created for Toysit by Tabbloza — the artwork in our header.