From the Toysit archive
Name That State Game
Explore the road-trip theme of Name That State, then make three paper postcards using state names, capitals and an imagined journey.

The play at a glance
A map game with a road-trip feeling
A yellow bus full of cartoon travelers sits beside the title on the dark blue Name That State box. A road curves away across a colorful United States map, giving the geography theme the feeling of a journey with stops along the way.
The original Toysit description lists a board, markers, cards, a spinner and instructions for a state-identification game. The picture suggests another invitation too: choose a few places on a map and imagine what a traveler might write home from each stop.
Let the map set the scene
A map gives the players shared places to point to. Choose a state, find its printed name and look at its outline. Then find a second state and describe where it sits on the same map. A partner can follow the description and point to the place you mean.
For the board game itself, use the instructions and answer reference that belong to the particular set. For an open-ended map conversation, keep a reliable labeled map or atlas beside you so that checking a name becomes part of the activity.
Try a three-postcard journey
This original Toysit paper activity turns three states into stops on an imaginary trip.
- Choose three states on a reliable map and decide the order of your visits. Point to each one as you name it.
- Make a paper postcard for every stop. Write the state’s name and its capital, checking both against a reliable reference.
- Draw an invented travel moment: a rainy arrival, a picnic with a storybook friend or a bus full of singing passengers.
- Arrange the postcards in journey order and tell the trip to a partner. Keep checked geography separate from the imagined events.
The route can jump between any three chosen states. It does not need to represent a continuous road trip or claim travel times and distances. A player can draw and dictate while an adult helps find places and write names.
Send a map clue home
Turn one postcard face down and give a clue based on the map you are both using: its position relative to another chosen state or a distinctive part of its outline. Let a partner find the stop, then reveal the postcard and read its message together.
The historical record
Original Toysit coverage
The original product account and commentary are preserved below as historical coverage.
Color gameboard, markers, game cards, and spinner
Take your kids on a cross-country trip! As they play this entertaining game, they'll learn locations, capital cities, and scenic features of all 50 states. Includes full-color gameboard, markers, game cards, spinner, and instructions. For 2-4 players, grades 3-8.
Games that teach geography, like those focusing on states and their capitals, offer an engaging and interactive way to turn learning into an adventure. Whether it's a board game, an interactive app, or a trivia challenge, these games captivate children's imagination and competitive spirit while subtly imparting valuable knowledge. As they navigate virtual or physical maps, kids not only learn names and locations, but they also develop spatial reasoning and memory skills. The joy of winning, or successfully recalling a state capital, provides immediate positive reinforcement that makes the educational content more memorable. These games often serve as a gateway to broader cultural and historical lessons, sparking curiosity about different regions, landmarks, and even the global community. With geography games, learning extends beyond the classroom, making it a fun family activity that can involve multiple generations, each contributing their own knowledge and learning anew.
Sources and editorial notes
The original box image and Toysit text are preserved. Indexed text of Educational Insights’ later 3167 guide describes a spinner, a die, postcards and a return-to-Home game; the complete PDF could not be retrieved, and an exact match to this pictured edition was not established. Those later rules are not presented as operating instructions for the older set. The indexed EI-3167R answer key misspells Kentucky’s capital as “Frankfurt”; the correct spelling is Frankfort, confirmed by the Kentucky Historical Society. Original player/grade ranges and developmental claims remain historical. The paper journey is an original activity without physical testing.
- Original Toysit image — Existing same-site photograph reviewed and retained unchanged.
- Kentucky Historical Society: Frankfort Chosen as Capital — Official state historical marker reference confirms Frankfort as the capital and the correct spelling.
- Original Toysit coverage — Complete original product account and historical commentary preserved.
Images and descriptions are retained as historical material. How Toysit covers toys.
Created for Toysit by Tabbloza — the artwork in our header.
