From the Toysit archive
So Sue Me
So Sue Me turns cartoon businesses and fictional lawsuits into a bargaining game, with an original absurd-invention story activity.

The play at a glance
Cartoon businesses with very large imaginary stakes
Huge yellow letters slant across So Sue Me’s comic-style artwork, surrounded by exaggerated figures and money imagery. The game uses that same satirical spirit at the table: a spinner, colored property pegs, cards and pretend money turn business ownership into opportunities to bargain and bluff. Players decide how much fictional money to risk, then watch a die or a proposed settlement change the outcome.A choice between the spinner and the cards
On a turn in the reviewed rules, a player chooses the spinner or the die. The spinner points toward properties, income or a fictional lawsuit; the die determines which kind of card is drawn. Colored pegs show ownership, and the money keeps the make-believe stakes visible.
A lawsuit card offers a choice of amounts with different chances of winning. After the game’s fee is paid, the other player can propose a settlement. If no deal is reached, a die roll and the card’s hidden outcome information decide the result. The humor comes from the oversized sums and exaggerated businesses around that bargaining scene.
For a separate creative activity, shrink the dispute to one impossible invention and let both sides help write a friendly ending.
Settle an absurd invention story
Draw an invention that could exist only in an imaginary town: a cloud umbrella, a singing teapot or a cupboard that folds moonbeams. Give it one clear feature everyone can point to. Perhaps the umbrella stores a small rain cloud for watering flowers.
Invent two shops that both want to use it. The garden shop needs rain for its window display; the parade shop wants a little cloud above its float. One player speaks for each shop, or a single storyteller can supply both voices.
Ask each shop to explain what it hopes to do. Then draw two possible friendly agreements: different parade days, a shared display, or a second invention made together. Choose the ending the group likes and draw a smiling-cloud seal beside it.
Show what happens after the agreement
Make a three-picture strip: the two shops discovering the invention, their conversation and the first day of their shared plan. Add a speech bubble giving each shop one original line.
A visitor can introduce a small story complication, such as a flower that prefers sunshine. Let the shops adjust their plan and add a fourth picture. The finished strip records a newly invented comic scene, with its own characters and ending.
The historical record
Original Toysit coverage
The complete earlier coverage follows. Its promotional language, broad learning claims and generic game commentary remain historical material; the researched qualifications appear in Sources.
New York Game Factory comes with game board, spinner, tokens, and cards
It's a sue-or-be-sued world, so why hold back? So Sue Me is the game where you sue your friends, take their stuff and enjoy the wackiness of today's lawsuits. A spin of the wheel or roll of the dice and some clever negotiating help you acquire businesses, file outrageous lawsuits, and bluff your way to big bucks. Settle or go to trial in a multi-million dollar case. You could make a fortune or go broke. Hire your friends as lawyers and seize assets. Drive others into bankruptcy and win the game. Legal knowledge not required or even desirable. Includes game board with spinner, 10-sided die, lawsuit cards, fortune cards, unfair advantage cards, colored tokens, and play money, including a one million dollar bill.
A game based on legal principles offers an intriguing blend of intellectual challenge and entertainment. Ideal for aspiring lawyers, students, or just fans of legal dramas, this type of game provides a chance to delve into the nuances of the legal system, from contract law to criminal justice. Participants might argue mock cases, interpret laws, or negotiate legal scenarios, all within the boundaries of game rules. Such a game promotes critical thinking, ethical considerations, and the art of persuasion. Whether it's navigating through a complex lawsuit, serving as a member of the jury, or tackling ethical dilemmas, players are not only entertained but also educated about the intricacies of legal processes. It's a unique way to make learning about law both accessible and fun.
Sources and editorial notes
The complete six-page NY Game Factory rulebook was visually reviewed, including its 2004 publisher imprint and illustrated quick rules. This publisher-created document is hosted by Start with Art, a third-party organization; a current publisher-hosted copy was not recovered. Its artwork, components and mechanics correspond to the original account, but a specific packaging revision is not established. The later historical paragraph about contract law, criminal justice and legal education is generic commentary, not evidence about this satirical game or real legal procedure. The new invention activity uses fictional agreements only. The companion activity is original to Toysit. No physical game or electronic playback was tested.
- NY Game Factory: So Sue Me rules, third-party scan — All six PDF pages visually reviewed, including complete rules, examples, setup and the 2004 publisher imprint; third-party hosting stated.
- Original Toysit coverage — Complete earlier text, original identifiers and retained product image inspected and preserved.
Images and descriptions are retained as historical material. How Toysit covers toys.
Created for Toysit by Tabbloza — the artwork in our header.
