From the Toysit archive
XaviX Tennis
Picture XaviX Tennis’s television court and racket theme, then invent a tournament entrance with an original drawing activity.

The play at a glance
A racket, a ball and an imagined tournament
The XaviX Tennis artwork catches a moment in motion: a white ball hangs beside a cropped racket, a dark player silhouette stands behind it, and red arrows sweep across the package. It is an invitation to picture a television tennis court—and the tournament atmosphere that players might invent around it.
Give the court a setting
The package’s racket and score graphics place the action in a recognizable tennis scene. The older account describes a wireless racket controlling play on television. A player might imagine arriving for a match, hearing an introduction and noticing the character of the court before the first exchange begins.
For an existing set, first match its labels and accessories to the correct regional instructions. Follow that guide for assembly, grip, wrist retention, playing distance and television setup. Keep the controller in hand throughout operation and leave room for its movement. The paper activity below begins with the controller resting down.
Try being a court curator
This original Toysit idea turns a break between games into a tiny design project. It can also be played entirely with drawings.
- Draw an entrance to an imaginary tennis court. Choose one feature that a visitor would remember: a striped awning, a mosaic doorway or an arch covered in leaves.
- Name the tournament after something in the drawing. The “Moon Gate Cup” might begin at dusk in your story; the “Garden Steps Match” might have a very proud groundskeeper.
- Add a weather symbol to the corner of the paper. Use it to set the scene in the story, with a drifting cloud or a bright sun above the entrance.
- Give a partner the drawing and ask for a short introduction: “Welcome to the Moon Gate Cup, where our guest has brought a silver racket bag.”
- Trade roles. Keep one detail from the first introduction and change another, creating a second visit to the same place.
The paper court, weather and announcer are inventions supplied by the players. They do not change the game’s courts or controls. Set the drawings outside the playing space before another game.
Collect the arrivals
Make a row of entrance cards and decide which visitor belongs at each one. A returning champion, an enthusiastic beginner and a forgetful announcer each bring a different story. The interesting choice is what they notice first: the doorway, the audience, or a familiar friend waiting beside the court.
The historical record
Original Toysit coverage
The complete earlier product account and commentary are preserved below as historical coverage.
Virtual racket communicates your swing as you make your serve, volley at the baseline, or lob the ball
Wireless motion recognition determines your swing. Choose from 20 different tennis opponents. Select your favorite player with varying skill sets, playing styles and power settings. Ace your competition with the XaviX Tennis Racket. Wireless swing recognition lets you smash your serve, volley at the baseline, charge the net or lob the ball and send your opponent running. Play on grass, clay or hard court by choosing one of the 4 courts.
Tennis video games allow virtual recreation of the fast-paced racket sport, letting players experience the thrill of tennis gameplay from home.
- Early tennis games used simple button controls, but evolved to mimic real-world swings and strokes.
- Games like Sega's Virtua Tennis became known for responsive controls and realistic ball physics.
- Popular licensed titles feature pros like Federer and Williams, photorealistic graphics, and accurate gameplay.
- Court variety, skill levels, training modes, and local/online multiplayer options enhance immersion.
- VR tennis games take embodiment further with life-like avatars and racket motion tracking.
- Motion controls like the Wii remote introduced physical world swing mechanics to video tennis.
With increasingly lifelike gameplay, responsive controls, and multiplayer access, tennis video games capture the core skills, competitiveness and satisfaction of real tennis.
Sources and editorial notes
This profile uses the original package image and attributed earlier description. The complete SSD Tennis guide and exact pictured cartridge revision remain unrecovered; a 23-page manual listing was available, but its scans were not. Twenty opponents, four courts and particular shot controls remain historical claims, not renewed specifications. The cropped picture is not a complete equipment inventory. The earlier “volley at the baseline” wording and six-part game-history survey are retained as written, not offered as current tennis instruction. No physical testing or recall clearance is claimed.
- Original Toysit image — Existing same-site image reviewed and retained unchanged.
- XaviX Tennis manual listing — Listing identifies a 23-page user guide; complete diagrams and instructions were not recovered. Exact edition and contents remain unconfirmed.
- Original Toysit coverage — Complete historical account retained, including its original claims and wording.
Images and descriptions are retained as historical material. How Toysit covers toys.
Created for Toysit by Tabbloza — the artwork in our header.
